You gain additional elemental resistances at higher levels. You are resistant to one form of damage: fire, cold, acid, poison, thunder, or lightning (your choice). Elemental ResistanceĪt level 2, your studies of the natural world have strengthened your body against certain harm. You can maintain up to three (3) transformed objects or creatures at any one time. After 1 hour, the object or creature returns to its natural state. When you wear both gloves, any single object or creature that you can entirely enclose between your two hands turns to solid metal: iron, copper, silver, or gold (your choice). Noble GlovesĪt level 2, you create a pair of gloves with transmutative properties. The replacement potions can be of any formula that you know. The number of potions can be equal to or less than your Intelligence modifier.įor example, if your Intelligence is 16, then you can replace up to three potions per Short Rest. Alchemic RemixĪt level 1, each time you finish a Short Rest, you can choose to replace some of your expended potions. On your Adventures, you might find other formulas that you can also add to your Codex. (Formulas are listed and described below.) Learning formulasĪs you gain Alchemist levels, you can add formulas of your choice to your Codex, as shown in the Alchemist Table. As you advance in Alchemist levels, the potency of your formulas increases per the Alchemist Table. When you take another Long Rest, any remaining potions from the previous day dissolve back into their component ingredients and are lost.Įach formula has an effect and a potency. You can prepare any number of potions of each formula in your Codex up to the limit defined by your Alchemist level.įor example, at first level you can maintain 6 potions per Long Rest and you know three formulas, so you could prepare 2 potions of each formula, or 6 potions of one formula, etc. You are limited by the maximum number of potions you are skilled enough to maintain, as shown in the Alchemist Table. Preparing formulasĪs part of a Long Rest, you can choose how many of your known formulas you will prepare for the day. The Alchemist Table shows the rate at which you will (1) learn formulas, (2) increase the number of potions you can maintain each day, and (3) increase the potency of your potions. Over time, your increased skills allow you to enhance and expand your satchel to maintain more potions each day. It can also preserve biological samples indefinitely. Your potion satchel is designed to safely preserve and transport potions using armor, padding, and insulation. In addition, it requires great skill to handle a potion throughout the day so that it remains stable and effective in your potion satchel. Over time, as you gain experience, you will be able to create more potent versions of the same formulas. To create one, you must know its formula. Your Codex is the repository of the formulas you know.Īlchemical potions are complex and volatile. Alchemist TableĪt level 1, you can create arcane potions using your alchemist kit and Codex, which contains three (3) formulas. You start with a dagger, leather armor, alchemist kit, Scholar or Explorer pack, potion satchel, and a Codex. Skills: Choose three from Arcana, History, Insight, Investigation, Medicine, and Nature Saving Throws: Intelligence, Constitution Tools: alchemist kit, herbalist kit, tinker kit Hit Points at Higher Levels: 1d8 + your Constitution modifier per alchemist level after 1st Hit Points at 1st Level: 8 + your Constitution modifier But hopefully I will have a chance to play-test it one day and tweak it.Ĭheck it out and let me know what you think in the comments! Formulaic Alchemist Class features I haven’t checked out my math on any of this, so it may be wildly over- or under-powered. My goal was to create a mad scientist-type class with enough options to let you play as support, glass cannon, or skill monkey, depending on your choices. Also, I only made 12 levels because I don’t believe in high-level play. There is no spell-casting, and almost no tinkering, and it runs on Short Rests. This “Formulaic Alchemist” has no sub-classes, it’s just the one build, and it is focused heavily on the themes of chemistry and biology. So, I know that everyone and their sister has homebrewed up their own Alchemist class for 5e by now, because we went so long without an official one, and lots of folks don’t love the official one.
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